gui
Open source
free
4.4/5

KoboldCPP

Single-file llama.cpp distribution focused on roleplay and creative writing. Bundles a web UI, image gen, and the Kobold API.

By Eruo Fredoline·Last verified Oct 7, 2026·7,500 GitHub stars

Overview

Single-file llama.cpp distribution focused on roleplay and creative writing. Bundles a web UI, image gen, and the Kobold API.

Setup guidance

Download the latest koboldcpp.exe (Windows) or the platform binary from github.com/LostRuins/koboldcpp/releases. On Linux/macOS, build from source: git clone https://github.com/LostRuins/koboldcpp && cd koboldcpp && make. KoboldCPP bundles llama.cpp as its inference backend and wraps it with a built-in web UI. Launch: ./koboldcpp --model models/Llama-3.2-3B-Instruct-Q4_K_M.gguf --port 5001. The web UI opens at http://localhost:5001. The API (KoboldAI-style + OpenAI-compatible) is at http://localhost:5001/api/v1/generate and http://localhost:5001/v1/chat/completions. Verify: curl http://localhost:5001/api/v1/generate -H "Content-Type: application/json" -d '{"prompt":"Hello"}' . KoboldCPP auto-offloads layers to GPU if CUDA or Vulkan is available. Context shifting (SmartContext) preserves conversation context across long chats by shifting the KV cache rather than truncating. Time-to-first-response: ~10 seconds after model load for a 7B GGUF. No Python needed — single binary.

Workload fit

Best for: creative writing and roleplay with world-info lore books and author's-note steering, Windows-first local LLM deployment without Docker or Python, users who want a self-contained binary with built-in UI and API, long-form storytelling with context-shifting that preserves narrative continuity beyond context window, SillyTavern and character-chat frontend integration via KoboldAI API, scenarios where the operator wants a complete experience (UI + API + prompt management) in one download. Not suited for: production multi-tenant serving (use vLLM), non-Windows developers who prefer CLI-native tools (use Ollama), maximum-throughput GPU inference (KoboldCPP inherits llama.cpp's throughput ceiling), fine-tuning, embedding generation.

Alternatives

Use KoboldCPP when you want a Windows-native, single-binary local LLM with a bundled web UI, roleplay-first features (world info, author's note, instruct mode), and the full llama.cpp model ecosystem. Switch to Ollama for CLI-first model management and auto-download — KoboldCPP requires you to source your own GGUF files. Use llama.cpp directly when you need the raw server without the UI and roleplay features. Use LM Studio for the best GUI model discovery and visual chat — KoboldCPP's UI is functional but web-based, not native. Use Aphrodite Engine on NVIDIA GPU for higher single-stream throughput. KoboldCPP uniquely bundles context-shifting, world-info management, and instruct-mode toggles that no other engine's built-in UI provides — it's the reference creative writing/roleplay engine.

Troubleshooting + when to switch

Problem: SmartContext: failed to process context error on long conversations. Fix: SmartContext shifts the KV cache when the conversation exceeds context length. If it fails, disable it with --noshift and the system falls back to truncation (oldest messages dropped). Increase context with --contextsize 16384 to give more headroom before shifting is needed. Problem: GPU not detected on Windows with NVIDIA card. Fix: KoboldCPP uses CLBlast by default on Windows. For CUDA acceleration, download the koboldcpp_cuda.exe build variant from releases. For Vulkan (Intel/AMD), use the koboldcpp_rocm.exe build. The standard koboldcpp.exe is CPU-only. Problem: Generated text cuts off mid-sequence. Fix: Increase --maxlength from default 512. KoboldCPP's generation limit includes both input context and output tokens — a 2000-token context with 512 maxlength leaves -1488 budget for output, which causes early cutoff. Set --maxlength 8192 for long-form generation.

Pros

  • Single executable
  • Bundled web UI with chat/instruct/story modes
  • Wide hardware support

Cons

  • Utilitarian UI
  • Optimized for chat/RP — less ideal for agents

Compatibility

Operating systems
macOS
Linux
Windows
GPU backends
NVIDIA CUDA
AMD ROCm
Vulkan
CLBlast
CPU
LicenseOpen source · free

Runtime health

Operator-grade signals on how actively KoboldCPP is being maintained, how fresh its measurements are, and what failure classes operators have flagged. Every label below is anchored to a real date or count — we never infer maintainer activity we can't show.

Release cadence

Derived from the most recent editorial signal on this row.

Active
Updated Oct 7, 2026

6 days since last refresh · source: lastUpdated

Benchmark freshness

How recent the editorial measurements on this runtime are.

0editorial benchmarks

No editorial benchmarks for this runtime yet.

Community reproduction

Submissions that match an editorial measurement on similar hardware.

0reproduced reports

No community reproductions on file yet.

Ecosystem stability

Editorial rating from RunLocalAI — qualitative, not measured.

4.4/5Editorial

Get KoboldCPP

Frequently asked

Is KoboldCPP free?

Yes — KoboldCPP is free to use and open-source.

What operating systems does KoboldCPP support?

KoboldCPP supports macOS, Linux, Windows.

Which GPUs work with KoboldCPP?

KoboldCPP supports NVIDIA CUDA, AMD ROCm, Vulkan, CLBlast, CPU. CPU-only operation is also possible but typically slower.

Reviewed by RunLocalAI Editorial. See our editorial policy for how we evaluate tools.

Related — keep moving

Before you buy

Verify KoboldCPP runs on your specific hardware before committing money.